To
change to a new angle of the virtual set double click A02.tfs and A02a.tfx,
now when you hit spacebar you are firing off the new effect A02a.tfx and
cutting the program and preview bus again so that the new background (a02.tfs)
is behind the key. Now we didn't actually change camera inputs with that
transition, and we don't have to neccesarily because the new DVE scales
the talent accordingly. But if you wanted to go from a wide shot to a close
up you would need to change camera inputs, which is pretty easy. Make
sure the Toggle Key button is highlighted and just choose that camera in
the KeyP row (Key Preview), now when you cut to that angle the new effect
fires off, the program and preview change, and so does the key input, so
you are changing all three elements of the set simultaneously. To change
back and forth between these two angles now all you have to do is double
click the effect that corresponds to the angle you are going to because
the framestore is already loaded in the preview bus. If you have seven cameras
instead of one or two you just change the softkeys (everything from the
right of input 8) to read FS1, FS2, FS3 and so on (making new FS is easy,
just rightclick on the input and choose Create Framestore). Now if you want
to go to any one of these seven inputs (which have their corresponding virtual
set loaded in the framestore) you would only need to choose Key Preview
4 and FS 4 in the preview bus, or KP 2 and FS 2, and so on. |